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The Era of 3-DoF VR is Coming to an End

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The Era of 3-DoF VR is Coming to an End

One of the last makers of stationary VR headsets for business is moving to full-motion hardware. The era of 3-degrees of freedom VR is coming to an end to make way for better technology to pave the path of the future.

Kevin Carbotte round

By Kevin Carbotte

The time has come to say goodbye to stationary VR solutions. The industry has evolved beyond the limitations of 3-degrees of freedom and the last players in this market are winding down their operations. Pico Interactive, one of the few remaining companies selling 3DoF headsets, is abandoning the format and going fully committed to full-motion VR hardware going forward.

 

Pico Interactive VR Headsets

The Last of a Dying Breed

Pico introduced the G2 4K S and 4K Pro last summer,  after  Oculus abandoned its Go platform. The final G2 models gave companies that invested in 3DoF software an alternative headset option. It gave companies a path to keep their projects alive. Currently, Pico still sells the top G2 models but the company has no plans to replace it with an updated version.

3-DoF systems like the Pico G2 lineup offered economical entry points for early adopters of VR technology. They give you a limited slice of the potential of VR with a minimal upfront cost. However, technology evolves rapidly, and the limitations of 3-DoF hardware are now getting in the way of innovation. Pico, along with every other VR headset maker, has now wholly embraced full-motion tracking.

Free Movement & Hand Tracking

With a 3-DoF headset you can learn about tasks while watching them being performed, or visit a location through images or videos, but not interact with the environment. (if you’ve already invested in G2 headsets, don’t worry, we still support them!)

With a 6-DoF headset, you can learn to do almost any physical task by performing a 1-to-1 simulation of that task with tracked hands and spatial orientation tracking. 

You can probably imagine which option helps people learn quicker and retain more knowledge and why the  VR industry moved to more advanced devices.

What’s Next?

Earlier this year, Pico Interactive revealed the Neo 3, the company’s third generation 6-degrees of freedom headset. The new headset features a high-powered processing unit from Qualcomm (the same one found in the Oculus Quest 2), a high-resolution screen for excellent visual clarity, and two motion controllers that track your hand movement and let you interact with virtual objects and environments. The headset can also track your bare hands so you can interact without controllers.

Going forward, Pico is putting all its attention on the Neo lineup. The Neo 3 Pro and the Neo 3 Pro Eye are the company’s latest offerings for business solutions. Both headsets share near identical specifications, with both devices sharing the same processor, storage capacity, and high-resolution display. The Neo 3 Pro Eye includes eye-tracking cameras and 2GB of additional memory. The Neo 3 Pro is also a direct competitor to the Oculus Quest 2 with nearly the same specifications.

Pico Neo 3 Pro vs. Oculus Quest 2

 

 

Pico Neo 3 Pro

Pico Neo 3 Pro Eye

Oculus Quest 2

       

Form Factor

Standalone

Standalone

Standalone

Tracking

6 DoF Inside-out via 4 integrated cameras

6 DoF Inside-out via 4 integrated cameras

6 DoF Inside-out via 4 integrated cameras

Display Resolution

1832 x 1920 per eye

1832 x 1920 per eye

1832 x 1920 per eye

Display Refresh Rate

90Hz

90Hz

72Hz, 90Hz, 120Hz

Display Type

RGB LCD

RGB LCD

RGB LCD

Adjustable Pupil Distance

58mm 63.5mm, 69mm

58mm 63.5mm, 69mm

58mm 62mm, 66mm

Expandable Memory

No

No

No

Processor

Qualcomm Snapdragon XR2

Qualcomm Snapdragon XR2

Qualcomm Snapdragon XR2

Internal Memory

6 GB

6 GB

6GB

Storage

128GB internal

128GB internal

64GB, 128GB, 256GB

Battery Capacity

5300 mAh

5300 mAh

3640 mAh

Input

6-DoF wand controllers

6-DoF wand controllers

6-DoF wand controllers

Interchangeable Platforms

With the Pico Neo Pro and the  Oculus Quest 2  sharing so many similarities, software developers can focus more attention to improving the content, rather than focusing on performance optimization for a handful of devices. And by deprecating 3-DoF headsets in favor of these more capable 6-DoF devices, VR developers can put more focus on simulation development.

3DoF headsets helped the VR industry grow from infancy to adolescence. Affordable 6-DoF headsets hold to key to unlocking the future of education and training for schools and businesses. 

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